N
if (Input.GetKeyDown(KeyCode.Space))
{
print("space key was pressed");
}
N
void Update()
{
if (Input.GetKeyDown("space"))
{
print("space key was pressed");
}
}
N
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown("space"))
{
print("space key was pressed");
}
}
}
N
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown("space"))
{
print("space key was pressed");
}
}
}