Som neustále opakovanie kód a premýšľal, či existuje spôsob, ako zjednodušiť tieto ak závierka

0

Otázka

Kód vytvoril som sa používa v pygame zvýraznite tlačidlá, že som ukázaním a keď kliknete na spustí ich zodpovedajúce funkcie

if singleplayer_button.collidepoint(mx, my):
    pygame.draw.rect(WIN, (180, 0, 0), singleplayer_button)
    WIN.blit(singleplayer_button_text, (295, 400))
    if click:
        singleplayer()
else:
    pygame.draw.rect(WIN, RED, singleplayer_button)
    WIN.blit(singleplayer_button_text, (295, 400))

if multiplayer_button.collidepoint(mx, my):
    pygame.draw.rect(WIN, (180, 0, 0), multiplayer_button)
    WIN.blit(multiplayer_button_text, (727, 400))
    if click:
        multiplayer1()
else:
    pygame.draw.rect(WIN, RED, multiplayer_button)
    WIN.blit(multiplayer_button_text, (727, 400))

if leaderboard_button.collidepoint(mx, my):
    pygame.draw.rect(WIN, (180, 0, 0), leaderboard_button)
    WIN.blit(leaderboard_button_text, (291, 550))
    if click:
        leaderboard()
else:
    pygame.draw.rect(WIN, RED, leaderboard_button)
    WIN.blit(leaderboard_button_text, (291, 550))

if credit_button.collidepoint(mx, my):
    pygame.draw.rect(WIN, (180, 0, 0), credit_button)
    WIN.blit(credits_button_text, (774, 550))
    if click:
        credit()
else:
    pygame.draw.rect(WIN, RED, credit_button)
    WIN.blit(credits_button_text, (774, 550))

if register_button.collidepoint(mx, my):
    pygame.draw.rect(WIN, (180, 0, 0), register_button)
    WIN.blit(register_button_text, (300, 700))
    if click:
        register()
else:
    pygame.draw.rect(WIN, RED, register_button)
    WIN.blit(register_button_text, (300, 700))

if exit_button.collidepoint(mx, my):
    pygame.draw.rect(WIN, (180, 0, 0), exit_button)
    WIN.blit(exit_button_text, (737, 700))
    if click:
        exit_window()
else:
    pygame.draw.rect(WIN, RED, exit_button)
    WIN.blit(exit_button_text, (737, 700))

####_button je obdĺžnik

####_button_text je text, ktorý dostane blitted na vrchu obdĺžnika

pygame python
2021-11-23 17:15:29
1

Najlepšiu odpoveď

3

Prečítajte si zápasu Triedy.

Vytvoriť Button trieda:

class Button():
    def __init__(self, rect, text, action):
        self.rect = rect
        self.text = text
        self.action = action
    def draw(self, win):
        pygame.draw.rect(win, (180, 0, 0), self.rect)
        WIN.blit(self.text, self.text.get_rect(center = self.rect.center))
    def click(self, mx, my, click):
        if self.rect.collidepoint(mx, my) and click:
            self.action()

Vytvoriť zoznam Botton predmety:

buttons = [
    Button(singleplayer_button, singleplayer_button_text, singleplayer),
    Button(multiplayer_button,  multiplayer_button_text,  multiplayer1),
    Button(leaderboard_button,  leaderboard_button_text,  leaderboard),
    Button(credit_button,       credits_button_text,      credit),
    Button(register_button,     register_button_text,     register),
    Button(exit_button,         exit_button_text,         exit_window)
]

Kresliť tlačidlá v slučky:

for button in buttons:
    button.draw(WIN)

Postupujte kliknite na detekciu slučky:

for button in buttons:
    button.click(mx, my, click)
2021-11-23 19:01:17

Vďaka za riešenie, ak by som mohol upvote to by som.
Minhaj Rahman

@MinhajRahman Ďakujem. Ste vítaní.
Rabbid76

Len som chcel nadviazať na to. Som si a chyba pri pokuse spustiť kód linky 147, v kresliť VYHRAŤ.blit(samostatne.text, samostatne.textu.get_rect(centrum=self.rect.center)) AttributeError: 'pygame.Rect' objekt nemá atribút "get_rect'
Minhaj Rahman

@MinhajRahman Ospravedlňujeme sa, moje zlé. Tam bol preklep v odpovedi. Button(register_button, register_button_text, register), namiesto Button(register_button, register_button, register), (2. argument je register_button_text).
Rabbid76

Rovnaká pre Button(exit_button, exit_button_text, exit_window).
Rabbid76

Ahhhh snažila som sa prísť na to na chvíľu a si ani nevšimol, ešte raz vďaka
Minhaj Rahman

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